//
//  UIView+Extension.m
//  gdemm
//
//  Created by 乔明超 on 16/3/18.
//  Copyright © 2016年 goldensoft. All rights reserved.
//

#import "UIView+Extension.h"

@implementation UIView (Extension)

- (void)setTop:(CGFloat)t {
    self.frame = CGRectMake(self.left, t, self.width, self.height);
}
- (CGFloat)top{
    return self.frame.origin.y;
}

- (void)setBottom:(CGFloat)b {
    self.frame = CGRectMake(self.left, b - self.height, self.width, self.height);
}
- (CGFloat)bottom{
    return self.frame.origin.y + self.frame.size.height;
}


- (void)setLeft:(CGFloat)l {
    self.frame = CGRectMake(l, self.top, self.width, self.height);
}
- (CGFloat)left {
    return self.frame.origin.x;
}


- (void)setRight:(CGFloat)r {
    self.frame = CGRectMake(r - self.width, self.top, self.width, self.height);
}
- (CGFloat)right {
    return self.frame.origin.x + self.frame.size.width;
}


- (void)setX:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (void)setY:(CGFloat)y
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)x
{
    return self.frame.origin.x;
}

- (CGFloat)y
{
    return self.frame.origin.y;
}

- (void)setCenterX:(CGFloat)centerX
{
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}

- (CGFloat)centerX
{
    return self.center.x;
}

- (void)setCenterY:(CGFloat)centerY
{
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}

- (CGFloat)centerY
{
    return self.center.y;
}

- (void)setWidth:(CGFloat)width
{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (void)setHeight:(CGFloat)height
{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (CGFloat)height
{
    return self.frame.size.height;
}

- (CGFloat)width
{
    return self.frame.size.width;
}

- (void)setSize:(CGSize)size
{
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

- (CGSize)size
{
    return self.frame.size;
}

- (void)setOrigin:(CGPoint)origin
{
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

- (CGPoint)origin
{
    return self.frame.origin;
}


- (CGFloat)tx {
    return self.transform.tx;
}

- (void)setTx:(CGFloat)tx {
    CGAffineTransform transform = self.transform;
    transform.tx = tx;
    self.transform = transform;
}

- (CGFloat)ty {
    return self.transform.ty;
}

- (void)setTy:(CGFloat)ty {
    CGAffineTransform transform = self.transform;
    transform.ty = ty;
    self.transform = transform;
}

@end
